Chimera Entertainment is hiring!

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Chimera
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Chimera Entertainment is hiring!

Beitrag von Chimera » 2. Apr 2015, 13:40

We are a creative and independent development studio for digital entertainment
software in the heart of the beautiful city of Munich. Our company was founded
in 2006 with the support of the production house remote control productions
GmbH. In addition to developing our own IPs, we implement work for hire,
from conception to completion. Gameplay and creative imagination are always
in the foreground, and we promote team-work and talent. In terms of
development and marketing of our high-class games, and thanks to our 8-year
expertise in the field of mobile gaming and cross-platform-development as well
as our awardwinning portfolio of top titles such as “Angry Birds Epic”, we are
one of the Germany’s leading game developers. And with you as a potential
member of our ambitious over 35-strong team we want to expand our success
within the coolest industry in the world.

You can find our open positions in the following posts.

If you are interested in one of them, send your complete application including CV, photo and cover letter to Ms. Ina Hoffman:
jobs@chimera-entertainment.de

Chimera
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Registriert: 28. Nov 2013, 15:56
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Beitrag von Chimera » 2. Apr 2015, 13:42

3D Animator (m/f)


The kind of stuff you’ll be doing:
• Rig, skin and animate 3D characters with 3ds Max, Maya or corresponding animation tools
• Improve the animation pipeline to save resources
• Create keyframe animations
• Tweak motion captured animations to suite our needs
• Create and tweak character animations for cut scenes
• Work together with our lead artist on animation design
• Help our 3D artists with modeling and texturing tasks

Who we’re looking for:
• Proven ability to create high quality character animations for games
• Basic 3D modeling and texturing knowledge
• You are familiar with working in Unity 3D
• Ability to work self-directed and reliable
• Highly motivated, flexible and a team player
• You have good communication skills within small team structures (German or English)
• Passionate about video games and game development

Nice to have:
• Experience with further animation tools (like Puppetshop, Character Studio, CAT, Motion Builder)
• You know common and efficient workflows, tools and development processes in the games industry
• Strong previous work experience as an animator in the games industry for human and non- human characters

Location:
Munich

Starting:
01.05.2015

Employment:
Fulltime
Zuletzt geändert von Chimera am 2. Apr 2015, 13:44, insgesamt 1-mal geändert.

Chimera
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Beiträge: 16
Registriert: 28. Nov 2013, 15:56
Wohnort: München
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Beitrag von Chimera » 2. Apr 2015, 13:44

3D Environment/Level Artist (m/f)


The kind of stuff you’ll be doing:
• Be responsible for containing a consistent art style and quality of all 3D environments
• Modeling, texturing and positioning of environment assets in various stylistic approaches
• Lighting, shading and look development of environment scenes
• Level creation in Unity 3D
• Developing new workflows for 3D environment creation

Who we’re looking for:
• Related professional experience in the games industry
• You are experienced in environment art production for games
• You are familiar with working in Unity 3D
• Solid skills with Photoshop, 3Ds Max or Maya and other common tools (ZBrush, xnormal)
• Superior eye for light, color and detail
• Good understanding of form, environment scale and composition
• You have the ability to work self-directed and reliably
• You are highly motivated, flexible and a team player
• You have good communication skills within small team structures (German or English)
• Passionate about video games and game development

Nice to have:
• Experience in programing shaders
• You know common and efficient workflows, tools and development processes in the games industry
• Strong previous work experience in environment and level design

Location:
Munich

Starting:
01.05.2015

Employment:
Fulltime

Chimera
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Beiträge: 16
Registriert: 28. Nov 2013, 15:56
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Beitrag von Chimera » 2. Apr 2015, 13:45

3D Generalist (m/f)


The kind of stuff you’ll be doing:
• Creation of 3D Assets in consistent art style and quality
• Modelling, texturing and positioning of highpoly & lowpoly 3D assets
• Creating 3D characters, surroundings, props and buildings in various stylistic approaches
• Designing detailed textures in Photoshop
• Lighting, shading and look development of 3D Assets

Who we’re looking for:
• Related professional experience in the games industry
• You are experienced in production of 3D Assets for games
• You are able to model and texture high quality assets
• Solid skills with Photoshop, 3Ds Max or Maya and other common tools (ZBrush, xnormal)
• You have the ability to work self-directed and reliably
• You are highly motivated, flexible and a team player
• You have good communication skills within small team structures (German or English)
• Passionate about video games and game development
• You are familiar with working in Unity 3D

Nice to have:
• Experience in programing shaders
• Rigging, Skinning and animation skills
• You know common and efficient workflows, tools and development processes in the games industry
• Strong previous work experience in environment and level desig

Location:
Munich

Starting:
01.05.2015

Employment:
Fulltime
Zuletzt geändert von Chimera am 2. Apr 2015, 16:50, insgesamt 1-mal geändert.

Chimera
Newbie
Beiträge: 16
Registriert: 28. Nov 2013, 15:56
Wohnort: München
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Beitrag von Chimera » 2. Apr 2015, 16:50

Visual Effects Artist (m/f)


The kind of stuff you’ll be doing:
• Creating visual effects for characters, gameplay, environments and interface
• Supporting other artists in making assets for visual effects
• Creating required assets like textures and meshes yourself
• Defining or developing needed shaders together with graphic programmers
• Working with particle systems and other tools in Unity
• Creating in-engine animations supporting the visual effects

Who we’re looking for:
• You are passionate about video games and game development
• You have experience in creating visual effects for game engines
• You also have a good understanding of how to integrate effects into the engine
• You have a good sense of visual presentation and timing
• You are able to create needed assets like textures, particle sprites and meshes using Photoshop, 3DS Max and similar tools
• You have the ability to work self-directed and reliably
• You have good communication skills within small team structures
• You are highly motivated, flexible and a team player
• You have great communication skills in English both verbally and in writing

Nice to have:
• Experience in programing shaders and image effects
• Familiarity with working in Unity 3D and with the Shuriken particle system

Location:
Munich

Starting:
01.05.2015

Employment:
Fulltime

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